Thursday, May 19, 2011

HoN Valkyrie Guide!

This is a simple guide of my HoN favorite hero! Hope you enjoy it!

 


 Base Stats

Damage: 38-49
Armour: 1.80
Move Speed: 300
Attack type: Ranged (600)
Attack Rate: 0.59

Strength: 17(+1.85)
Agility: 20(+2.75)
Intellegince: 17(+1.65)


Skills


Call of the Valkyrie
Valkyrie calls forth several Battle Maidens to damage nearby enemies. 
Deals 75/150/225/300 Magic damage to targets in 600 radius around self, with a 60% chance to hit targets outside the radius but inside a 900 radius. Deals an additional37.5/75/112.5/150 Magic damage to one random target in a 200 radius. 
Mana Cost:100/120/140/160 
Cooldown:12 seconds 


Javelin of Light
Valkyrie hurls a Javelin of Light toward a target location. The first enemy hit will be damaged and stunned. Stun duration depends on the distance the Javelin has traveled.
Deals 90/180/270/360 Magic damage to the first target to pass within a 110 radius of projectile. The target is also stunned. Stun duration increases by 0.5 seconds for every 150 units the projectile has traveled. Stuns for a minimum of 0.5 seconds and a maximum of 5 seconds. Flies a maximum of 3000 units. The javelin gives vision of a 1000 radius area around itself. 
Mana Cost:100
Cooldown:25 seconds


Courageous Leap
Valkyrie leaps forward, charging to battle. Her courage inspires nearby allies when she lands, granting increased movement and attack speed.
Transports self 630/690/780/840 units forward. Upon landing, applies Courageous Leap to targets in 800 radius around self for 10 seconds. Increases attack speed by4/8/12/16 and movement speed by 4/8/12/16%. 
Mana Cost:40/35/30/20
Cooldown:40/35/30/20


Valkyrie's Prism
Valkyrie bends light itself, shrouding all allied heroes on the map in stealth. 
Applies Prism to all allied heroes for 7/9/11 seconds. Invisibility. Does not expire from attacking or using abilities. 
Mana Cost:200/250/300
Cooldown:160 seconds



Skill Build:
1.Javelin of Light
2.Call of the Valkyrie
3.Call of the Valkyrie
4.Courageous Leap
5.Call of the Valkyrie
6.Javelin of Light
7.Call of the Valkyrie
8.Javelin of Light
9.Javelin of Light
10.Courageous Leap/Valkyrie's Prism
11.Courageous Leap
12.Courageous Leap
13.Courageous Leap/Stats
14.Stats
15.Stats
16.Stats
17.Stats
18.Stats
19.Stats
20.Stats
21.Stats
22.Stats
23.Stats
24.Valkyrie's Prism
25.Valkyrie's Prism


Javelin is leveled first for either ganking if you are on a dual lane or to be aggressive/control lane right at the start if solo. Now you need to max Call as fast as possible as it is probably your best nuke(Debatable with Javelin, I find if you're against a ranged hero e.g Arachna 2v1 or 1v1, it is best to max Javelin as fast as possible then Call next)
I then take a level of Leap as it can help immensely with achieving a first blood or escaping a death. Prism is skipped at level 6 I think it is quite useless when you already have Leap as an escape and the mana needed for Prism is much too high at lower levels for Valkyrie.
Once Javelin and Call are both maxed you can go straight for Leap if you feel confident in being able to dodge with Leap and setup nice stuns without needing the invis from Prism. Once Leap is maxed if you still do not have a level of Prism get it now, from now on it's stats all the way as they help a great deal with survivability/dps.







Item Build

x1
(It's very important you get mid solo with bottle as it means you can control both rune spawns and stay in your lane long enough to farm up a decent amount of money)

x1x2

x2x2

x1x1x1(Strength)

x1x1x1

x1x1x1
You can switch the Steam Boots over to agility here if you feel you can easily counter the enemies attacks and don't need the hp boost.
x1x1x1


If the game still isn't over go for x1





Strategy
Head to one of the rune spawns and wait till 0:01 on the timer to see if it spawns, if so drink your bottle and collect the rune, if not you know where the rune will be if you need one so head to the other spawn when your bottle runs out (preferably before 2:00 into the game, as the runes spawn either top or bottom in 2 minute intervals)
If you have get a hero like Arachna just try and get as many denies/last hits in as possible if you get a melee hero or one you can easily out damage, harass them as soon as they come near the creeps with auto attack and deny as many of your own creeps as possible, at level 5 you can try and start to kill the hero (they should be low health from harassing)if you can land a stun Leap to them straight away and use Call of the Valkyrie then follow up with auto attack until they are dead. If you got a double damage rune at the start of the game save it until maybe level 4 and then try and do this same combo but before Leaping use the dd.

After this push mid as fast as you can to farm a bit of gold then head back to base and buy Marchers and as many components to the Soulscream Ring as possible, now with your marchers you can head to either bottom/top and stand in bushes and try to get a Javelin off onto the opposing heroes (Make sure you communicate with your teammates to let them know when you will be stunning, continue doing this for as many opportunities as you get)

From here on you are basically a gankers dream, massive damage, good survivability and great escaping skills, so just continue what you do best until the game finishes.

Monday, May 16, 2011

HoN Begginer's Guide Part 4!

Heroes of Newerth :: Beginner’s Guide :: Key Terms

Below is a general description or meaning of common HoN jargon.

GAME TERMINOLOGY
Core terminology for Heroes of Newerth

Creeps
Creeps spawn every 30 seconds in every lane for both sides. They march recklessly towards the enemy base and fight any enemy creep “waves” on their way. Without hero intervention, creeps will almost indefinitely fight in the center of the lanes as spawns for both sides are equal. Creeps are the main source of gold and experience for heroes.

Death
When you die, you lose access to your hero for a certain amount of time based on your heroes level. At the end of the death timer your hero will respawn at your fountain.

Experience
Experience is a number which represents, well, experience. You gain experience point by being in the proximity of an enemy creep or hero when they die.

Fountain
Each team has a fountain and it is where you will begin the game. While at the fountain your her will regenerate health and mana. Most of the items are bought at the fountain. The fountain will attack enemy heroes who come into it’s waters for heavy damage.

Gold
Gold is the currency of the game, we use it to buy items. Gold can also be used to buy back in emergencies.
You get gold by: Killing creeps or players.
You lose gold when: You buy an item or you die.

Kongor
Kongor is a big monster generally killed by your entire team. When you kill him your entire team gets a gold bonus, the hero who lands the killing blow gets extra gold, and Kongor drops an item which grants its bearer an “extra life”. Basically, when its bearer dies, after a few seconds they respawn in the same spot. The death while wearing the shield doesn’t count as a death for xp, gold, or score, it simply didn’t happen for all intensive purposes.

Lanes
There are three “lanes” on the standard map. Creeps waves spawn and march down them to face eachother, and heroes fight alongside them. The entire game is centered around a tug of war kind of combat where the “lanes” are pushed closer to each team’s base, back and forth.

Losing
You lose if the enemy team destroys your base.

Neutrals
There are “neutral” creeps in the forests around the lanes. These creeps don’t do anything but sit where they are (indicated by circles on the map) and wait to be killed. They are stronger than creeps in the lanes and give more experience and gold, but you have to fight them without your allied creeps.

Outposts
Outposts are present in the top and bottom lanes and have many of the basic items that are available at your base. They are very useful and should be used whenever possible to stay in your lane longer.

Runes
Runes will spawn every two minutes in one of two places on the map. The first one will spawn as soon as the game begins. Pick up the rune to gain the benefit.
Double Damage Rune: Your hero will deal double damage for a short period.
Invisibility Rune: Your hero will remain invisible for one minute.
Illusion Rune: Your hero will create two exact copies of themselves for a limited time. The copies take extra damage and deal less damage
Haste Rune: Your hero will move at maximum speed for a short time.
Regeneration Rune: Your hero will quickly regenerate to max health and mana. If struck it will stop regenerating and you will lose the effect.

Secret Shops
There is a shop on both sides of the map labeled “secret shop”. You can clearly see where it is at from the beginning of the game so it is by no means “secret”. This shop has larger, more expensive items which are part of the more powerful recipes. You have to walk to them to buy the items.

Winning
The game is won when either team destroys the enemy team’s base.

PLAYER TERMINOLOGY
Terms regularly used by players to describe events taking place in the game or otherwise.

B
Players will sometimes print a single letter in chat, “b”. In this case it generally means they want the team to back off, get back to base, stop pushing. You get the idea.

Backdoor
A backdoor is generally described as when a hero attacks a tower or building without the support of creeps. While frowned upon, it is common practice and most believe it not to be against the rules.

Carry Hero
A carry is generally considered an agility or strength hero who invests skill points and items directly into their auto attack rather than spells or items with spells. Most of the time a “carry” hero is weaker during the beginning of the game while the Int heroes reign, and they begin to “carry” their team towards the end of the game when they have their items.

Feeder
Feeder is a term adopted by players to describe a team mate who is consistently dying, which gives the killing enemy gold and experience. The player dying is essentially “feeding” the enemy’s power. It is generally derogatory in use, if someone is calling you a feeder they are probably blaming a loss on you.

Gank
A gank is generally when enemy heroes from another lane come to your lane and team up to kill you, or vice versa. It is important to watch for these situations on the mini-map to avoid being caught off guard.

Pushing
Pushing is the act of attacking enemy creeps in a lane and moving forward each wave until you reach the enemy base, at which point you attempt to destroy towers and buildings.

Scrub
You may sometimes hear this being used within Heroes of Newerth to describe yourself or another player. For the most part its someone trying to insult another player’s ability, that is to call them a “scrub”. Generally it isn’t very nice, but that goes without saying.



Saturday, May 14, 2011

HoN Begginer's Guide Part 3!!

Ok, Back to HoN peeps!


Heroes of Newerth :: Beginner’s Guide :: Chapter Five, Beginner Heroes, Starter Heroes, Easy Heroes
A lot of people ask me what the easiest, or some of the easiest heroes to play are when they are new to Heroes of Newerth. I am going to list a few of what I think are the easiest heroes to pick up and play HoN effectively are. This is by no means a complete list and is meant only to be helpful, though we would love to hear your opinions on easy heroes.

Pyromancer


Pyromancer is easy to play for beginners because he has huge nukes (high damage point and click spells) and stuns. He tends to get a lot of kills and that not only makes him easy, but fun for beginners. The most difficult aspect of playing Pyromancer is that you have to land the stun (Dragonfire) to be truly successful with him. A lot of people shy away from him because he isn’t the strongest hero ever once the carry heroes start to shine 20 or so minutes in (easy mode) but hes my top pick for beginners.

Thunderbringer


Thunderbringer is a great hero for new players for the same reasons that Pyromancer is, minus the stuns. He has just as many 'nukes' though, and his ultimate, Lightning Storm, hits all enemy heroes on the map, making him ideal for finding enemies, killing enemies that are running away at low health, and mayhem in team fights. He is easy to get kills with and easy to play, but again watch out for those carry heroes late game.

Moon Queen


Moon queen is great for new players because she is a bit of a hybrid. She has the intense “nukes” of INT heroes, but at the same time has the capacity to carry, meaning diverse choices for skill and item builds. If you are alone against someone in the river for instance, her ultimate Moon Finale is often a free kill, just hit R and follow them till they are dead. If they have any health left use another moon beam. Just be sure to level moon beam first, because the ultimate is dependent on that skill for damage.

Accursed


Accursed is super is, and the reason why is because he is really hard to kill! His ultimate, Flame Consumption, allows him to go invulnerable for a few seconds, and any damage he would normally take HEALS him. Plus, he has an ability called Fire Shield which puts a damage shield on him, and for the duration or until the shield is destroyed he takes no damage. Also, when the shield is destroyed it deals damage to all enemies around. Want to stay alive? Play Accursed.

Magmus


For a beginner, magmus is a godsend. He has alot of HP (being a strength hero) a stun, and a devastating ultimate. Stun, and use your ultimate, and if you don’t get stunned while casting you can bet on some kills will be coming your way. Easy to learn, easy to play, and great fun.


Tuesday, May 10, 2011

Dexter! Highly recommended TV Series

Hey Guys! Today i bring you a little review of the best serie i've ever seen, hope you enjoy it and I highly recommend you to watch it =D


He’s smart, good looking, and he’s got a great sense of humor. Michael C. Hall stars as Dexter, everyone’s favorite serial killer. Miami forensics expert by day and murderer by night, this serial-killer killer is making the world a better place – one homicide at a time.
Is it worth your precious viewing time?



Ah, finally something completely different on the tube! Dexter is dark, strangely gripping and unlike anything I've ever seen on television. When was the last time you found yourself rooting for a murderer? Dexter Morgan is easily one of the most disturbing character's I've seen in a long time, yet I find myself anxiously waiting to see what he'll do next. His job by day is to help get the bad guys, yet I root for him to really get the bad guys at night when he delivers his own brand of vigilante justice. Will this guy ever get caught? How deep does his disturbing psyche go? What happened to him before he went to the foster home? Will he ever have a functional relationship with a woman? I for one cannot wait to see how this brilliant series will play out over the next few years. And make no mistake about it -- I believe this series will be around for a long time to come.
Starring

Michael C. Hall as Dexter Morgan
Julie Benz as Rita Bennett
Jennifer Carpenter as Debra Morgan
Lauren Vélez as Lt. Maria Laguerta
David Zayas as Angel Batista 

Sunday, May 8, 2011

Top 5 Unusual World Wonders!


TOP 5 UNUSUAL WORLD WONDERS

1 Tiger’s Nest Monastery, Bhutan
Unusual World Wonders Seen On www.coolpicturegallery.usClinging to the edge of a 900m cliff, Taktshang Goemba (Tiger’s Nest Monastery) is famous in Bhutan but like so much of the remote kingdom, little-known outside. The monastery is not open to visitors but you can hike to a viewpoint to take in the epic scenery.

2 My Son, Vietnam
Unusual World Wonders Seen On www.coolpicturegallery.usPerhaps because so many people travelling down the Vietnamese coast are en route to Angkor Wat in Cambodia, My Son, about an hour from Hoi An, often gets overlooked. Yet it’s an incredible, eerie site of towering temples, covered in jungle creepers.

3.Ek Balam, Mexico
Unusual World Wonders Seen On www.coolpicturegallery.usIf you want to avoid the coach parties at Chichen Itzá and Uxmal, head for Ek Balam – where wild animals outnumbers tourists. Though much of it is covered in vegetation, you can climb the massive main pyramid.

4. Lalibela rock churches, Ethiopia
Unusual World Wonders Seen On www.coolpicturegallery.usThe 11 12th-century churches chiselled out of red volcanic rock at Lalibela still hum with the sound of murmured prayer and the shuffle of bare feet.
5. Choquequirao, Peru
Unusual World Wonders Seen On www.coolpicturegallery.usWith Machu Picchu under threat from tourism, the government is focusing all efforts on developing other sites – the “Lost World” of Kuelap, a pre-Inca walled city in northern Peru, and the mountain-top Inca site of Choquequirao, a three-day hike from the nearest village.

New changes to the blog! Top 10 serial Killers.

Well, sense ppl started to visit my blog ill public more stuff than just HoN news!

Ill start with something worth to check!




The Top 10 of the Worlds Worst Serial Killers


A fairly accurate top 10 of the worlds worst serial killers.




Ranking
Victim RangeSerial KillerCountry
1
300Pedro LopezColumbia
27-200Henry Lee Lucas & Ottis TooleUSA
385Bruno LudkeGermany
452Andrei ChikatiloRussia
541Gerald StanoUSA
638Moses SitholeSouth Africa
737The Green River KillerUSA
833John Wayne GacyUSA
9
27
Dean CorllUSA
1027Wayne WilliamsUSA

HoN Begginer's Guide Part 2

Heroes of Newerth :: Beginner’s Guide :: Chapter 3, Ganking

A cornerstone of winning games of HoN is 'ganking'. It is ganging up on an opponent and killing them. It could also mean leaving your lane to attack another lane, or an opponent in the neutrals. Any unexpected kill in HoN is a gank.

There are two angles to see a gank from; you either achieve the gank, or you get ganked. Often you will find yourself being ganked, so it is important to know what your opponent is doing as much as you can. You cannot keep tabs all the time so it is best to call 'missing', 'mia', or 'gone' when an opponent leaves your lane, giving a heads-up to your team mates about a possible enemy gank. If you ever decide to pull off a gank, make sure you tell your team mates ahead of time. A hero withstuns or disables makes a gank much much easier. If they run to the tower, decide if you can kill them quickly because the tower will to you.

Usually the ganking starts six minutes in and persists throughout the rest of the game, but after twenty, or thirty minutesplayers start grouping up in one lane with five heroes in a lane. But remember, to leave your lane is to submit possible gold and experience.


IV
Heroes of Newerth :: Beginner’s Guide :: Chapter 4, Runes


Runes are temporary magical buffs that your hero can pick up from the ground. Though not always obvious to new players, runes play an important role in your team’s success, or failure. Actively pursuing the runes not only gives you the buffs, but also prevents your enemies from getting them.

These two spots on the map are heavily traversed. Its very common to get ganked or to gank in these spots as players are seeking runes, which is why it is important to pay attention to your minimap. If you are worried the enemy team is at the runes, bring yours. The runes spawn randomly every two minutes in one of the two places below, beginning at 0:00 game time (After the horn). There will never be more than 1 rune in a rune spawn location.

Haste: Your hero will move at maximum movement speed for 30 seconds, as well as being immune to slowing effects.

Double Damage: Your hero’s attack damage will be doubled for 45 seconds (not spells or ability damage only your auto attack).

Regeneration: Your hero will regenerate to maximum health and mana. The regeneration rate is 6% health per second and 10% mana per second. Regeneration ends when health and mana are full, you take damage, or 30 seconds expires.

Illusion: Two illusions of your hero are created next to it. Illusions deal 1/3 damage and take 3 times normal damage. Illusions last for 75 seconds.

Invisibility: Your hero becomes invisible for 1 minute. Invisibility ends if you attack. Damage taken will NOT end invisibility.

Runes can be attacked and destroyed.
Rune buffs can be dispelled with Nullfire Blade’s active ability.
Runes can be saved for two minutes in an empty bottle. After the rune is used or the timer runs out, your bottle will be full again.