Monday, May 23, 2011

New patch arrived!

This patch actually came out on friday, but better late than never D:

Version 2.0.30
- 5 new icons

 Fixed recipes being able to combine using items from multiple players
- You can combine items properly using ownerless (i.e. dropped by a leaver) items now
- Fixed a crash during loading
- Touched up some of the Matchmaking UI
- Fixed Grimm's Crossing teleporters so that immobile gadgets can't use it to teleport
- Fixed lifesteal to not lifesteal on gadgets and chests. Also fixed lifesteal so it won't play a sound unless you validly lifesteal a unit. The following things are affected by this change:
* Dampeer's Bloodthirst
* Elder Parasite
* Hungry Spirit
* Symbol of Rage
* Whispering Helm
- Vulture Lord's Tornado now goes through trees and cliffs

== Items ==

- Aura radius to 900
- Activation radius increased from 450 to 600

 Barrier Idol
- Radius from 500 to 600

 Elder Parasite
- Damage taken reduced from 20% to 15%

 Frostfield Plate
- Aura radius from 1000 to 900

 Logger's Hatchet
- Reworked slightly
* Activates to throw an axe at target enemy creep or neutral
* 600 Range, 30s cooldown
* Deals your attack damage to target on impact
* Can still target a tree to kill it and only has a 15 second cooldown if targeting a tree
- Retains passive


- Now has a short 500ms cooldown when toggled on

 Nome's Wisdom
- Aura radius from 800 to 900

 Nullfire Blade
- Upgraded version has infinite charges
- Cooldown increased from 12 to 20 seconds

 Plated Greaves
- Radius from 450 to 600

 Homecoming Stone
- Fixed a bug where you can infinitely disarm a tower with Post Haste

-Added visual timer on the item so you don't have to select the minions to see their lifetimes

 Refreshing Ornament
- Aura radius to 900

 Restoration Stone
- Mana cost reduced from 375 to 300

 Runed Cleaver
- Now can be used to cut down trees

 Shield of the Five
- Radius from 450 to 600

- Made it unbind the target it's used on
* This stops it from causing derps or people flying all over the screen randomly
- Fixed Pebbles graphical bug

== Heroes ==

- New Intelligence Hero: Martyr
- New Gold Collection Alternate Avatar:  Golden Pebbles 
- Flux now sides with the Legion!

- Sear is no longer an Attack modifier

- Mana cost of Comet from 95/110/125/140 to 110/120/130/140
- Aurora duration from 14/16/18/20 to 14 seconds
- Void Rip cooldown from 45/45/45 to 70/60/50


- Mana cost of Harden Carapace from 90 to 50
- Harden Carapce Magic Armor from 5/10/18/35 to 8/16/24/32

- Snot Storm armor reduction from 1/1/2/2 to 1/1.5/2/2.5

- Added a visual timer for Corpse Conversion minions

- Heavy Weight damage from 25/45/75/115 to 25/55/85/115
- Heavy Weight stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Shockwave Magic damage for additional units from 35/45/65 to 35/45/55
- Shockwave Magic damage from corpses removed

 Blood Hunter
- Fixed mod exploits with Blood Sense


- Take Cover duration reduced from 0.75/1.5/2.25/3 to .25/1/1.75/2.5


- Focus Buffer from 150/300/450/600 to 125/250/375/500

- Time Leap movespeed slow from 10/20/30/40% to 22/28/34/40%

 Corrupted Disciple
- Script cleanup for Electric Tide

 The Dark Lady
- Taint Soul mana cost from 35/45/55/65 to static 35

- Illusory Veil duration from 2/3/4/5 to 3/4/5/6


- Changed Spider Mines to not trigger on siege units

- Cull
* Now always manaburns
* Damage increased from 100/150/200/250 to 100/160/220/280
* Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt
- Burning Shadows
* Now always stuns
* Manacost lowered from 85/105/125/145 to 85/100/115/130
* Damage and stun are the same
- Scythe/Shadow Stance
* Removed
- New ability: Deep Shadows
* Target an area, summoning shadows there for 5 seconds
* Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it
* Movespeed modifiers linger for 1 second
- Reflection
* Now has treewalking
* Now grants Fayde 1200 clearvision while stealthed by Reflection
* This sight lingers for 2 seconds after exiting stealth

- Optimized his Magnetic Surge and Discharge by removing superfluous checks & improved algorithms
- Tweaked Magnetic Surge & Discharge pushes to be more accurate
- Reduced the sound on his Polarity Swap modes by a factor of 4
- Made Discharge give assists
- Dampened Flux's & Steam Flux's walk and regular attack sounds
- Fixed tooltip on Release to show radius correctly
- Made Discharge unbind so it stops interacting with projectiles very (VERY) poorly

 Forsaken Archer
- Call of the Damned Skeletons TP with FA
- Split Shot reworked to basically be ranged cleave
* Main target takes full, 2 additional targets take 14/21/28/35% damage


- Infernal Instability grants 40 Movespeed at all levels instead of 10/20/30/40
- Grapple slightly increased touch radius to 80 from 75
- Enfeeble is no longer an Attack Modifier
- Capped the charges on Enfeeble to prevent rollover
- Fixed a bug with Gauntlet Blast where it was waking people up incorrectly

- Life Void damage healed from 10/20/30/40% to 15/20/25/30%
- Added visual timer to Summon Malphas

- Inner Light from True Damage to Magic Damage
- Inner Light radius from 250 to 300

- Tower attacks may now proc Whirling Blade


- Fixed Eruption to play the animation correctly

- Matraxe now has a small cooldown after activation on it
- Quake stun duration from 1/1.5/2.0/2.5 to 1.75/2.0/2.25/2.5
- Fixed his attack animation not playing while he has Arcane Shield up (before absorbing a spell)

- Fixed his Mirage Strike illusion from spamming attack commands
- Fixed the Mirage Strike illusion playing the "ZING!" charge initial sound twice if the unit is invulnerable before the illusion gets a chance to attack

- Fixed Volatile Pod visual lasting for 1 second more than it should. 


- Cannonball stun duration from 0.75/1.25/1.75/2.25 to 1.5/1.75/2/2.25


- Tormented Soul manacost increased from 50/50/50/50 to 50/55/60/65

 Pollywog Priest
- Added visual timer to Voodoo Wards

 Puppet Master
- Cleaned up scripting for Puppet Show
- Fixed the Puppet Show's target from spamming attack commands every frame since it messes with pathing
- Voodoo Puppet health from 450/700/950 to 500/750/1000
- Voodoo Puppet decreased damage amp from 160/180/210 to 140/160/180
- Voodoo Puppet overkill damage is still transferred to target, but not amplified

- Fixed a mod exploit

- Vanish no longer loses 'Flurry' when Invisibility is manually disabled

- Fixed her Grapple from interacting badly with Bubbles's Take Cover

- Added a targetradius for the tooltip of Poison Spray
- Removed 10% movement slow from Toxicity
- Toxicity is no longer an attack modifer
- Toxicity's regen disable from 40/60/80/100% to 20/40/60/80%

- Demon Hands manacost increased from 75 to 80


- Mesmerize manacost reduced from 165 to 130/140/150/160

- Lightning Rod damage from 5/7/9/11% to 3/5/7/9%

- Chain Reaction manacost increased from 100/125/140/165 to 120/135/150/165
- Impalement manacost increased from 95/120/135/155 to 115/130/145/160
- Agonizing bonds damage reduced from 80/145/205/265 to 80/140/200/260
- Agonizing Bonds targets lowered from 3/5/6/7 to 3/4/5/6
- Agonizing Bonds pull radius reduced from 650 to 600

- Added a visual timer to Call of the Winter to check summon's lifetime
- Cold Shoulder is now always 600 range


- Fixed a super duper rare long range Javelin of Light bug

 War Beast
- Added visual timer for his Summon Hellhounds

- Power Drain rescaled drain from 20/40/60/100 mana per second to 25/50/75/100


  1. Glad to see the patches are still coming. I've been having some crash issues recently so this came at a good time.

  2. its a long time since i last played HoN :/ wish i could go back

  3. couldn't wait for this patch

  4. Brilliant, this must have taken some time!

  5. awsome! Fayde can tree walk now! woot

  6. I wanna play too please please please

  7. Should check it out again after that patch

  8. Wow, that's full =D awesome ^^

  9. Love the changes to nullfire. GG frostbrand :D

  10. Newver Played HoN. Is it any good?

  11. I'm really enjoying how your blog is all about HoN. I really need to start playing again, I miss this game.

  12. Looks like a good patch, and credit for including all them picture icons.

  13. That's quite the patch for the game. I've still to play it as well ... .

  14. I'll install that in a minute! thanks